Color Blind

Color Blind is a game I developed in a team of 3 for codeRIT's annual 24 hour hackathon Brickhack. I was the sole artist for the team and worked from concept to completion, as well as helping design gameplay elements. Our game features Dr. Chroma and revolves around invisible platforms that are only visible through contrasting colors upon approach, thus forcing the player to take leaps of faith and explore. The game won Best Design out of all the hackathon projects!

Still Image
Background Animation
Concept Art
Animation sketches
Dr. Chroma
Prof. White
Level Screenshot

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Character Lineup
Game Scenery
Time Chasers
Animation Reel
The Machine Stops
It's a Trap!
Don't Listen.
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