An introduction to sculpting in Zbrush. The theme was to create something evil. I designed a devil creature that I would create as an enemy in a video game. I gave him a distinct face inspired by rocks & skeletal features. My final render was done in KeyShot. Things I wish I could change include making the horns more cohesive and realistic, modeled more specifically after an animal's rather than imagination. Feedback I received also involved the skinniest of his arms and the thickness of his thighs; features that seem like they should be opposite. These are things I would also modify to make my character more intimidating and scary.

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